Gamers First: PC Gaming Alliance, Part Two

15.04.2009
PC gaming is dying, PC gaming is alive and well. If you're a PC gamer, you've heard both sentiments and repeatedly, like a couple of sparring dolls with interminable pull-strings. Recent punditry pegs PC gaming as an industry in decline, but the reverse is in fact true according to the , a group of key industry publishers doing their best to bring absent perspective to widely published but decontextualized retail sales figures.

Intel Director of Gaming Randy Stude is the PCGA's standing president. We caught up with him to clarify the PCGA's initiatives and see if we could debunk any ongoing myths.

(This is Part Two. Parts , Three, Four, and Five.)

Game On: PC gaming can still be a tangly, technical business, even with Windows Vista and 7 and Microsoft's Games For Windows initiative working toward consolidation and simplification. What's the PCGA doing to make the enduser experience less unpredictable?

Randy Stude: The expectation that a gamer has is that on their system, at the resolution they're looking at in a spec list, they get acceptable performance. We've come up with what we believe is acceptable performance, and we're going to provide recommendation to our membership of what we believe that acceptable experience to be. And we're going to ask our membership to support that acceptable experience both from the systems side and the games side.

I can't disclose what that is, because it's a membership benefit that we only provide to our members, but the net of it is that consumers who ultimately buy systems from members of the PCGA and buy games from publishers who support the PCGA that adopt those recommendations, that the experience with those games is going to be better.