More than half (57 percent) of new projects in the second quarter of this year were developed for the iPhone/iPod Touch, up from 54 percent in the first quarter. In the same time, the development for the iPad was up to 15 percent (from 10 percent in the first quarter), while Android app development was down to 28 percent (from 36 percent in the first quarter).
Flurry that allows developers to add analytics to their applications. Flurry used data gleaned from new project starts adding the code to their apps.
Researcher Charles Newark-French says he believes the focus-shift back to iOS development probably has a lot to do with the launch of the , as well as the successful debut of the iPad 2.
"Ongoing work to improve the Android Market layout and to push forward the adoption of Google Checkout are critical to its success," Newark-French wrote in a blog post. "The development community is concerned about the rising cost of deploying across the Android installed base, due to the double whammy of OS and storefront fragmentation."
Indeed, is something that has haunted Android since its inception. While I wouldn't consider the app store issue that big of a problem, dealing with the many shapes and sizes Android devices come in these days is. Despite the criticism of Apple's single-device strategy, having only a few devices that run a unified version of iOS does help out the developer.