Casio G'zOne Commando

03.05.2011

Out of all the utilities, Walking Counter and Adventure Training were two of the most interesting. Walking Counter counts the number of steps you take like a pedometer, and tells you how far you've walked with the phone. On top of that, you can make various "virtual treks" to places like Mt. Kilimanjaro or the South Pole. Adventure Training sounded promising, but I was never able to get it to work. Adventure Training is supposed to make you a better runner by analyzing how you run and comparing your pace to that of Olympic athletes. My lighthearted jog around the block did not register on the device at all. Adventure Training has a lot of potential to be a really cool app, so hopefully a fix is implemented soon.

Performance: A Frustrating Touchscreen

The weakest point of the Casio G'zOne Commando is not its dated 800 MHz processor, but rather its nightmarishly bad touchscreen. Apps will often require a multitude of taps before they will open and typing on the virtual keyboard is enough to make one throw the phone down in frustration (good thing it's shock resistant).

Strangely enough, the touchscreen was only terrible with software that came preloaded on the device. Third-party applications faired a bit better, but the touchscreen still had some issues in those apps as well. This led me to believe that the processor was not the main cause for the input problems I was having. Trying to hammer out a text message on the device ended with me just deciding to call the person instead.

The Commando has a noise-cancelling microphone on the rear of the device, but it didn't seem to work when I made several phone calls. The people on the other end told me that it did little to filter out background noises (which they could clearly hear). All the people I called also complained that my voice was fuzzy and hard to hear, even though they sounded fine on my end.