Sleeping Dogs Game Brings Hong Kong To Life At E3

06.06.2012

Even though we've got an incredibly strong story flow, there is a lot to do in the open world. Just to name a few things, there's additional content that's opened up as you gain respect or what we call "face" in the game. These characters who will now talk to you because you have a certain face level will give you quests or jobs to do and that will unlock more content. There are bike races, car races, boat races. There are karaoke mini-games, which is very cool unlocked through the story flow. There is cock fighting mini-game. There are safe houses to own, clothes to buy. There's a real wealth of content in there besides the main story flow.

In addition to a closet you also get access to a garage. What kinds of outfits and vehicles are in the game?

There are a number of outfits in the game that you can acquire that are also inspired by Hong Kong cinema, Bruce Lee, Tony Jah, John Fat, all of these icons; we've created our own outfits reminiscent of things they wore in their films, so that's a fun way to play the game if you want. Being an undercover cop, it didn't feel quite right to have carjacking every three to five seconds, so in the real Hong Kong there are these parking garages everywhere. It was a perfect connection for us to actually put them in the game and as Wei acquires vehicles, he can access all of them through these parking garages.

How do you guys deal with the fact that Wei is an undercover cop within the gameplay?

The story has a few instances where Wei is almost found out, or actually found out, and then in the missions you have to do certain things to advance the story so that he isn't found out. It's not branching, but from a dramatic point of view, it was really important for us to model some of the scenarios after the tension that you see in films like The Departed or undercover cop movies.