Second Life (and why you care)

09.01.2007

As with the Net at large, questions involving jurisdiction, identity and the ability to detect and investigate illegal activity are apt to arise as Second LIfe progresses. Computerworld's Ian Lamont took a cogent look at Second Life's possibilities and pitfalls in his CW blog.

Where can I find out more?

Linden Lab does an extensive FAQ for potential residents, and, of course, you can always sign up and try it for yourself, though many new residents spent more time fighting the navigation and attempting to interact than actually exploring. Turns out being able to fly isn't as much fun when you can't control it.

Also, Sybex Publishing has just released Second Life: The Official Guide, which offers information on the Second Life economy and on the scripting language used to create objects there, as well as basic guidance on SL events, culture and navigation skills.