OnLive: Will it beat consoles at their own game?

24.03.2009

Darren: I don't think that'd be a deal-breaker, more a deal maker. I mean the ability to plug in a mouse and keyboard to play an RTS anywhere in the home doesn't sound like a pile of suck to me. And for something significantly less than the "usual" gaming PC...

Sid: Yeah, it sounds like we both think OnLive will have more consequences for the PC gaming market than the console market...for now, at least. Can you imagine living in a futuristic society where men don't need PS3s and Xboxes to play insanely gorgeous games? Someone pinch me, I feel like I'm living in a George Orwell book.

Darren: Right, and for all those jokers who pose as pundits proclaiming the death of PC gaming (surprise -- still not dead) this is a big fat Brooklyn cheer for them. I mean, people have been dreaming about this idea of a streaming console for a long time (ahem -- , anyone?) but now the Internet bandwidth to support it is at least remotely feasible.

I mean, OnLive will let you spectate people play as well as join in games. Not too shabby. But going back to one thing that I am probably digging the most about this: If done right, the service can stick it back to resellers that are cashing in on used game sales. At those retail stores, they profiteer of old games, resell 'em, and not share any of the profits without the folks that actually make the games. I mean, the music and movie industries are figuring it out through the likes of iTunes and Hulu, but games are hugely demanding mediums. And I, for one, would love to see more money go back to the right people. Not vultures.

Sid: Good thought. You know you're making some powerful enemies here though, right?