OnLive, Steam, and the Eddys

10.12.2010

Speaking of works-in-progress, we also have OnLive's cloud-based gaming service. OnLive is cool because you use a small client download to stream high-end, modern games to your Mac. The processing is all done on OnLive's servers, so even Mac minis can suddenly become portals to great gaming.

The negative aspects of the service are obvious: if your connection is terrible, gameplay is laggy and the service is useless. The library of games draws heavily from the console market and thus requires a gamepad controller. The initial launch had a monthly fee associated with it, creating hidden costs. And people don't like the idea of not being able to download and "own" the games. If OnLive went under, their purchases would go down with the ship. These are all valid reasons to not give OnLive an Eddy.

How unpopular has OnLive been with our readers? A vocal few have called for Macworld to stop reviewing games available through OnLive. Unless Mac native versions are available, some readers would prefer we simply ignore OnLive's offerings. If you're going to make Fear 2, Assassin's Creed 2, Just Cause 2, Darksiders, and Splinter Cell: Conviction available to Mac users via OnLive, then such games are available for us to review. Games ported to the Mac using Transgaming's Cider aren't completely Mac native--should we not review those games, too?

I like OnLive, and I'll defend our continued coverage of the games that are available on the service. I'll even go as far as to say we should have given it an Eddy.