Mega motion-gaming match-up

21.02.2011

The controller is also not very sensitive -- you have to move significantly for it to register that you're moving at all, which makes selecting from menu items sometimes confusing. Once you're used to how much you have to move the controller, it's not such a big deal.

The graphics on the Wii certainly leave something to be desired -- they look highly dated. When I went from full HD on my Xbox 360 to the Wii's standard definition, I actually spent a moment staring at the TV in confusion -- I'm just so used to HD that I couldn't understand what had happened. Sure, the Wii came out in 2006, but the first release of the Xbox 360, the Xbox 360 Core, came out a year earlier and had HD support. The world was clearly moving toward HDTV at that point, so I seriously don't get why I have to settle for anything less than 720p, and I'd prefer higher. Most of the in-game graphics are also fairly clunky, and that includes the non-playable characters.

The Wii has been on the market a lot longer than the other two devices in this match-up -- they were both released this year -- and as a result has one serious advantage over the others: its extensive game library. The focus is on casual gaming, largely, but the Wii has been around long enough to sport a few games that are much-loved by even the most hardcore of gamers. Mario Kart and Donkey Kong spring to mind.

PlayStation Move

The PlayStation Move works similarly to the Wii in that it uses a handheld controller, but unlike the Wii the Move uses a camera atop your TV to track the controller's light-up globular tip. The advantage is that accuracy is vastly increased -- the camera is much better at detecting movement. The downside is that if the room you're playing in is too well-lit, the Move's camera has trouble discerning which light source it's supposed to be following.