How Sony made a $60 game and sold it for $20

06.10.2008

Wipeout HD was a PSN-exclusive title from the very beginning, and we remained entirely focused on that throughout our development phase. We were very much one of the pioneers of downloadable content when we released Wipeout PURE for the PSP at launch, and it felt like a logical next step to take the Wipeout series entirely digital with this PS3 installment.

Being a PSN-exclusive title also guarantees us that everyone who buys the game is able to play Online, and we regard the online feature of Wipeout HD as one of the best and most important features of the game.

The game looks great in 1080p at 60 frames per second. How did you accomplish this?

Our art assets were produced with high performance in mind, we put a lot of work into optimizing the Wipeout HD engine for the PS3's cell processors, and our rendering team are ninja-hot.

How was it decided to rework older tracks as opposed to inventing new ones?