E3 2011: The Future of PC Gaming


But we knew that. And that isn't a bad omen for PC gaming, either. If you want a new, innovative experience, the PC remains an open frontier. Consider Minecraft: born on the PC, developed by relative unknowns, and stumbling into overwhelming success. Now it's headed to consoles, where the unwashed masses (I kid) can get a taste. Of course, it's too early to know whether or not Xbox-based Minecraft fans will have the same experience we do, what with a robust modding community, and private servers.

But it was ever thus.

I don't envy console gamers (I technically am one, after all). This E3 might've been light on news for my platform of choice, but the PC remains the place to see what's new, and what's next -- whether it's unknown developers experimenting, or the proverbial big kids flouting the latest technological innovations in blockbusters like The Witcher 2.

Besides; the less time Blizzard and CCP spends contributing to the marketing spectacle that is E3, the more time they can spend finishing up those games I want to play.

Patrick Miller is PCWorld's HDTVs and How-Tos editor, but he has a special place in his heart for PC gaming.