Cliff Bleszinski dishes on Gears and games

04.11.2008

We dialed that back a little on a couple of lines. You've got to know when to use those [over-the-top] lines and when not to. It's a bit tongue-in-cheek, and it's a summer blockbuster, but we're taking things a little more seriously this time. You can see that with Dom. Instead of running from explosions, you've got Dom telling Marcus to keep searching for his wife in case he dies. That's serious sh*t. And it still feels like Gears of War.

You'll also notice there's a bit more color saturation to the game. We're not going to go all Mirror's Edge on you, but we did add a slightly warmer look to the game. Some people don't notice the improvements right away, but if you go back and replay the first game you'll see that the shadows look flat, the lighting looks greyer and more pixely.

Speaking of visuals, the game looks great. Are you starting to push up against the DVD limits? Will you have to go to two discs?

We did pre-render two or three cinematics in the game due to memory issues, but the rest are all generated in-engine, which saves space. It's a one-disc game, though there is a second disc with behind-the-scenes videos.

Do you think you'll ever need to go multi-disc on a future game?