Samsung Galaxy S III

21.06.2012

Sitting side by side with the recently launched HTC One X, the Galaxy S III's 4.8-inch screen comes off second. The edges of images are just a bit less sharp, and the colours just a tad less bright than with the One X. These differences are small, but important to those looking to use the phone to show videos and product images to clients.

While the screen might not be the best available on the market, the Galaxy S III's 8MP camera rivals many point-and-shoots and even the iPhone 4S in terms of picture quality. Images on the highest quality setting come out clean and sharp even when enlarged, and its low light ability makes it a great tool for snapping event photos.

The Galaxy S III runs Android 4.0.4 (Ice Cream Sandwich). The centrepiece of this phone is the revised TouchWiz user interface (UI). I'm usually adamantly against UI overlays on Android devices because they negatively affect the performance, but with Samsung's TouchWiz 4.0 this isn't an issue. Swiping through the app trays and screens is effortless. There is no lag that accompanies the movement animations as there is with other proprietary UI's like Motoblur.

The performance of the phone is due in part to its monstrous quad-core 1.4 GHz processor. The processing power allows the Galaxy S III to take multitasking to a level not seen on smartphones before.

The pop up and play feature lets you take a video from the gallery and play it on top of already running native apps. I can see this being useful if you're looking over a video while chatting to someone with the onboard messenger app. At the moment you can only play videos saved to the device, so no watching YouTube while you pretend to write an important email.