True Love vs Six Days

29.12.2010

I asked her if she worried that making her grandparents' love story into a point-and-click game somehow cheapened it -- or at least lost a lot of depth in the translation to video game. She answered:

I don't know what "meeting somewhere in the middle" would look like for or or any game where there's not a lighter side built into the subject matter. But the responsibility Ely felt for her subject and the work she put in to gather the materials -- her grandparents saved a lot of their World War II love letters and weddings photos that she used as reference points or actual in-game objects -- to get the game as close to true as possible is admirable. The game may not be something I as a gamer want to play, but the attitude is something I as a gamer want to see from any developer who wants to tackle reality.

The rest of my interview with Cara Ely continues on the next page. You can find and all of Ely's other games .

This article originally appeared on GamePro.com as