True Love vs Six Days

29.12.2010
A developer made a game about her grandparents' 70-year marriage using actual documentary techniques. It's a game you'll probably never play -- but here's why it's important, anyway.

is one of those games I wouldn't normally write about. It's from a casual games label () targeting an audience I don't belong to (older women) with a series of games featuring content I'm only vaguely interested in (the series is almost all about wedding planning). But when the press release mention that series creator Cara Ely actually built a game around the real life story of her grandparent's World War II-spawned relationship, I called for an interview.

There's something inherently trivializing about video games. Sure, you could make a video game that accurately represents a real life event, or dramatically envisions a fictional one. But the things that make video games what they are -- interactive, fun, visual -- sometimes result in a less-than--scale reaction from the audience.

Just look at now-canceled "documentary" game ; that game's attempt to cover actual subject matter made a lot of people angry because critics didn't think a game could do it well (or tastefully). Similarly, the flash game depicts a very depressing situation in which the world is going to end and everyone around the main character is dying or killing themselves. But the game is done in an 8-bit art style, so when you find something gruesome like your character's dead wife in the bathtub it's more funny than sad.

Bottom line: I don't think games are at the point yet where they can take something real and envision it in a way that's true to the subject matter. I do think, though, that Ely's game is a step in the right direction because of the way she approached the design.