Runic Games' Schaefer talks secret game

07.02.2009

That is correct. We love this model for MMOs for a lot of reasons, among them that people can play the game and decide if they like it or not at no cost at all. We fully expect a good portion of our players to never pay a penny. Those who want to speed things up or buy extras for their characters can do at their discretion. Done properly this is a fantastic way to run an MMO.

Like I mentioned above, we also plan to a single player version first, though. This will be sold at a low price point, and primarily available by digital download. We'll probably get boxes on shelves as well -- we'd like to get it as widely available as possible.

What's the style of the new universe you're working in? Will it have the "softer" look of Mythos, or do you think it'll lean towards the darker, gorier look of Diablo? Are you forming any seeds for a storyline?

It will have a more light-hearted look and feel than Diablo, and be like Mythos in that respect but with a very different style. We have a rough storyline worked out, one that will have your character adventuring in all kinds of cool places. We'll fill in the story details as we go, however.

Do you expect to follow the same basic gameplay guidelines that you laid out in the Diablo games and Mythos? Action-RPG, multiple character classes, skill trees?