Hands-on with The War Z

24.09.2012

We headed into one of the bigger cities to search for anything useful. As we walked the ravaged streets it was obvious a struggle had taken place; body bags lay near dumpsters, walls were crumbled and vehicles were scattered, some in better shape than others. I was told vehicles would be available in the game (though they were disabled for the alpha test) and would not require any maintenance. They do, however, require gasoline, which is a rare consumable. Aside from powering vehicles, you can also use gasoline offensively; pour it out, attract some foes and throw a flare to start a zombie-Q.

So far this sounds like more of an open-world Left4Dead with a lot less ammunition. So where does the character building come in? There are no classes or levels, only skills and gear. I was assured no skill would be game-breaking and would mostly consist of physical and weapon proficiency bonuses; this includes sprinting faster or reloading quicker, things you would learn anyway by doing them time over time. You can also build the world around you. There are different defensive items and barbed wire structures to start constructing walls of a settlement. Wooden barricades are effective against zombies for a while but players can knock them down easily; later, a stone wall would effectively keep zombies out indefinitely while players would need to set explosives to destroy them.