Renascent discusses Killzone 2 title creation

10.03.2009

The next step was to incorporate the names of the team from Guerrilla.

"Looking at the amount of game models provided and the number of names I had to work with, I decided that each name would live within and interact with it's own 3D model," says Korngold. "Looking at the library of models, I had the idea that the models could appear in roughly the same order as they do in the single player campaign, so it tells a story players can relate to."

With the look and concept nailed down, Korngold could start creating the animation, and then integrating the typographical elements based on the team's names.

"The big challenge I set for myself was to have a seamless flow between these assets going from one object or environment to the next without hard cuts," he says. "It took a lot of trial and error getting the pacing of the camera right and the transitions fluid."

The sequence were almost exclusively created in 3ds Max, with only the overlaid white type added in After Effects.