Game On: Can you go talk about the new gameplay environment you're debuting at E3 2012?
Rasmus Hojengaard: We're calling it the Urban Rainforest and basically it's an artificially grown rainforest within this dome. These domes have built and they're covering a lot of cities and you're playing underneath this one in New York City called the Liberty Dome. This nano technology acts as a catalyst for plant growth so they're able to hyper-accelerate this jungle and create a jungle that has a density and a variety that would normally would have taken hundreds of years. But in the game it only took 20 years to get to that level. They use all this organic material to cleanse the city from within of any kind of spore pollution and cell activity.
What types of gameplay does this open up?
The urban rainforest setting has these seven wonders themes, which are seven distinct visual themes that resonate real rainforest themes. That's everything from canyons to falling rivers to big open grasslands to mesa rock formations and structures and everything in between. Each of them encourages, but doesn't dictate, a certain type of approach to the level. We have the sandbox gameplay, so there's no right or wrong way to approach things in the game. You can employ stealth or go in guns blazing. This urban rainforest level has settings in the middle where either approach is equally viable.
What role will technology play in this game's gear and weapons?