AMD Teases Cloud Computing Game Revolution

09.01.2009

Streaming video games would upend gaming as we know it. For starters, the technology would challenge the need for offline retail sales, eliminate lengthy software downloads, spiraling local storage requirements, messy DRM software, expensive computer components, and reduce PC hardware driver and code compatibility quirks.

It would theoretically decrease game bugs (see again: "reduce PC hardware driver and code compatibility quirks"), scupper the distinction between "PC" and "console" games entirely, and arguably relegate standalone consoles to dumb set top boxes.

Imagine walking between electronic displays in your house, delineated only by the peripherals (keyboards, mice, joysticks, motion-controllers) you've plugged into them, each one capable of running whatever game you've elected to stream through an inbuilt browser.

What's more, every game could be a demo, allowing players to try any game on a time-limited basis. No download queues and lengthy waits, no more sardonic grumbling on message boards about a developer's lack of interest in your wallet because they couldn't be bothered to chisel a try-before-you-buy hunk of code off their product.

But the single most important super-secret undesignated feature of technology like AMD's Fusion Render Cloud? It's pirate-proof.