OpenGL 3.2 Released at SIGGRAPH

04.08.2009
At the graphics conference in New Orleans this week, the announced the release of . The new revision of the graphics API standard, along with the accompanying OpenGL Shading Language 1.50, adds quite a few new features. The focus is on improving performance, providing options for better visual quality, and making porting from Direct3D easier. Highlights include:

In addition, Khronos has defined a set of five new ARB extensions that "enable the very latest graphics functionality introduced in the newest GPUs to be accessed through OpenGL." These extensions will be become part of the core of OpenGL in the future, after they have become widely adopted.

What about graphics vendor support? Well, NVIDIA has a available now, and AMD/ATI plans to have a driver supporting OpenGL 3.2 before the end of the year.

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