EA, Take Two license Nvidia's PhysX graphics engine

09.12.2008
Giving gamers a graphic leg-up on future titles, Nvidia's "PhysX" graphics engine has been picked up by gaming giants EA and Take Two. We've got the lowdown on this announcement, plus our impressions from a PhysX-powered Mirror's Edge PC demo, behind the jump.

Whether you're a console or PC user, get ready for some more shine in your upcoming EA and Take Two titles. As of yesterday morning, the two companies have licensed the "PhysX" engine, built by Nvidia, for use in their future titles. Of course, PC users will need to take advantage of Nvidia's GeForce GPU (that's Graphic Processing Unit) video cards to get the extra polish seen from fabrics waving in the wind, realistic destruction debris, and other visual perks, while console users can freely enjoy visual masterpieces like Gears of War 2 at no extra cost.

In a demo with Nvidia, we were treated to a presentation of the upcoming , where the results of the PhysX engine were obvious from the get-go. Ujesh Desai, VP of Nvidia's GeForce division, pointed out various differences in the environments -- one refreshing instance saw Faith running down a windowed hallway, dodging gunfire from a nearby chopper. Not only did the glass shatter realistically, but fragments and shards bounced and scattered across the floor as we slid across the room.

"NVIDIA and 2K Games are dedicated to advancing technology that powers gaming... we are [also] thrilled Electronic Arts has chosen PhysX to bring new levels of realism in their games," reads Desai's Dec. 8th press releases. "We look forward to working with the leaders in the industry to bring some amazing new games to market."