AT&T hopes for single smartphone OS

05.12.2008
AT&T hopes to standardize on a single operating system for AT&T-branded smartphones as part of a "dramatic consolidation" of its mobile platforms over the next few years, a company executive said Thursday.

The mobile operator believes smartphones will make up the largest portion of devices connecting to its network by about 2014, and it wants to avoid the fragmentation of platforms that has made it hard to develop mobile applications, said Roger Smith, director of next generation services, data product realization at AT&T. Speaking at the Symbian Partner Event in San Francisco, he said Symbian is "a very credible and likely candidate" to become that one operating system.

The consolidation effort is focused on a completely AT&T-branded smartphone, distinct from the iPhone and other products that may use AT&T's network, Smith said in an interview following his speech. The iPhone is actually a third-party device that takes advantage of AT&T services, such as voice, voicemail and SMS (Short Message Service), he said.

If there are AT&T-branded smartphones on many different platforms, "Whose support nightmare is that? It's ours," Smith said.

The event is taking place at a time of transition for Symbian and the whole mobile industry. On Tuesday, Nokia completed its acquisition of Symbian, the latest step in a process that eventually will make Symbian an open-source operating system under the planned Symbian Foundation. That foundation can now enter operational mode, beginning efforts such as recruitment, and Thursday's event probably is the last one put on by Symbian itself, said Jorgen Behrens, Symbian's executive vice president of marketing. The consortium, of which Nokia has been the largest shareholder, has been overseeing the operating system since 1998.

The mobile industry hasn't been effective at offering compelling user experiences, and one key problem has been fragmentation, AT&T's Smith said. AT&T has placed a lot of emphasis on Java as a platform for mobile applications but has ended up with a fragmented platform, he said, adding that the carrier hasn't managed Java well. There are many more operating systems for mobile phones than for PCs, even within a single manufacturer or carrier, and Java was once seen as a tool to simplify developing applications for all those platforms. But as in the PC universe, it has come under criticism for not fulfilling that promise.

In addition, Java doesn't allow developers to go deeply enough into a phone's software stack to deliver the kinds of experiences customers want, Smith said. So instead of trying to solve Java's fragmentation, AT&T will try to standardize on as few operating systems as possible, and preferably open platforms, he said. That will give third-party developers more opportunity to reach AT&T subscribers with mobile applications, he said.

Mobile data services could "out-value" the Web by adding location awareness and personalized search, Smith said. But as the economy sags and subscriber growth in the U.S. slows, carriers can't keep relying on pulling more revenue out of subscribers to pay for it, he said. AT&T will push for many more advertising-based services over the next year or two, he said. Other possibilities include mobile banking and shopping services that generate transaction fees, and business-to-consumer or business-to-business applications in areas such as health care or transportation. Businesses themselves would pay for those in order to realize greater efficiencies, he said.

Asked how soon AT&T would whittle down its platforms, Smith said he expects "meaningful movement" on the consolidation within two years. The effort might lead to one, two or three platforms, depending on many factors, including AT&T's relationships with device makers and providers of mobile OSes, he said.

Hardware and software platform providers increasingly are putting their own stamp on the devices that run on AT&T's network, but the carrier still sees a market for phones built around customer experiences it builds, Smith said. It wants to own the customer experience for a major part of its core customer base, though it's a market Smith acknowledged is shrinking. But there are plenty of places AT&T could play, he said.

"There are lots of segments within our 75 million subscribers that no one's addressing," Smith said.

An AT&T partner earlier this week speculated the operator may be finding itself in competition with the iPhone for customer loyalties.

"I think there must be a struggle inside AT&T to say, 'We've got a lot of new subscribers because of the iPhone, but they are loyal to the iPhone, not AT&T. So is this good? Isn't this what we've been calling a dumb pipe?'" said Satoshi Nakajima, president of Big Canvas, a company that builds iPhone applications. Nakajima also founded UIEvolution, which works with AT&T.

Smith said AT&T sees four different ways of being involved with mobile offerings:

- AT&T applications on AT&T devices;

- third-party devices, such as the iPhone, that run some AT&T applications;

- AT&T devices running third-party applications, such as MapQuest Navigator;

- and devices and applications unrelated to AT&T that simply use its network, such as a TomTom personal navigation device.

The latter, which some critics call the "dumb pipe" model, is "a very viable business for us, and one we are not going to shy away from," Smith said.

(Nancy Gohring in Seattle contributed to this report.)