Gamescom: TopWare Interactive Embraces Piracy

17.08.2011
TopWare Interactive has been very pleased with the reaction to Two Worlds II in recent months -- while they freely admit it's a polarizing game for both consumers and critics, it's proven to be a very successful game. This has inspired the company to spread its wings and embark on several new projects, which I got a glimpse at today.

Described as "Two Worlds 2.5," this expansion pack sees the development team let loose to be as creative as they like without the restrictions of having to work on their proprietary engine at the same time as the game content. Rather than attempting to squeeze in content that didn't really fit in the original release, most of the cut material has ended up in this expansion.

It's not just new story and quests, though -- the graphical fidelity of the game has been beefed up through some new textures on both the scenery and characters. 3D details have been added to armor and clothing, too, making them seem less like skins and more like real clothes.

The expansion was designed with the philosophy that "in order for a game to be fun for a player, it must be fun to develop." This is evident in a variety of additions to the game -- a quest which sees you end up in a nightclub full of zombies lit up by dragon skulls that emit neon lights; the existing music minigame used in a sequence to awaken a golem for a boss fight; and the addition of new item the Oculus.