Developers prep for iPhone 5's screen, iOS 6 launch

14.09.2012
in 2010, iOS developers who wanted in on the tablet needed to update their apps to take advantage of the new screen's size and dimensions. later that year, developers and designers again needed to relaunch Photoshop and generate new art assets to exploit the updated capabilities. this year, the cycle continued once more.

So developers weren't shocked to learn during Apple's Wednesday press event that, with that they'll once more need to revisit their apps' designs if they want to take advantage of the iPhone 5's larger screen. And the iPhone 5 isn't the only newness developers need to embrace-- is also less than a week away.

spoke with several iOS developers to gauge their feedback on the iPhone 5 and iOS 6.

Emil Ovemar is a producer for and co-founder of , the company behind . Ovemar tells that adapting to the new screen will be fairly simple for his company: "[It's] more of an extra area we can fill with small extras. That can be extra background, or small, funny interactive stuff." Because Toca Boca makes universal apps for the iPad and iPhone alike, Ovemar says it's important to make sure everything works on the original iPhone screen size, the iPhone 5, and the iPad as appropriate.

"The new resolution is a little extra work, but not at all a burden," Ovemar said. "Nothing at all compared to Android."