Need more motivation to check out the story? Here's a few choice bits of knowledge dropped in the interview:
* The game's concept was conceived before the Nintendo DS took form, as the developer discovered the fun of creating WarioWare's "microgames" back during the development of the series' GameCube debut.
* D.I.Y.'s developers plan on creating two new microgames per week, in addition to the creations from the fans themselves. The developers are hoping to include a category called "Big Name Games," which will include longtime Metroid developer Yoshio Sakamoto and possibly Shigeru Miyamoto himself.
* Many of the microgames pre-installed in D.I.Y. were created during the testing process by Nintendo debuggers, which allowed the creators to appear in the credits as developers, to which Iwata noted "Nothing like that has ever happened before."
Now that you're craving more details, check out the as well as Andy Burt's .