Six-Guns: This Western Lacks a Plot, Doesn't Lack Bugs

27.04.2012
Gameloft's Six-Guns is a Red Dead Redemption-inspired freemium game set in Arizona. You play Buck Crosshaw, an outlaw on the run in the Wild West, who ends up battling vampires and witches.

Gameplay

Six-Guns consists of a series of missions that take place in different sections of the Wild West. Unfortunately, there's no plot tying these missions together, so the game quickly becomes repetitive and difficult to engage with.

The only story you're given comes from the game's Google Play page: You are Buck Crosshaw, an outlaw who has to "fake his own death and escape to Arizona." Once there, he meets an "ancient and wicked force" that seems to be made up largely of the undead and witches.

That all sounds pretty cool, but when you open up the game, you get none of this promising backstory. You have no idea what crime you committed that forced you to hide out in Arizona, why monsters are in Arizona, and why you're the one battling them. Seriously--the game is just one mission after another, and each mission is introduced with only a loading screen and an objective. So you'll be killing monsters and running around the countryside just because the game tells you it's time to do so. The lack of a plot probably wouldn't be that bad if the game had more variety in the types of missions you receive, but it really has only three kinds of missions, and they all basically involve just killing a bunch of enemies to complete. With so little variety, the game gets old fast.

Six-Guns may look like Red Dead Redemption, but it's nowhere near as polished, especially when it comes to controls.