Fight Night 4 physics engine could set it apart from UFC '09

07.04.2009
The stage is set and gamers are anxiously awaiting both Fight Night Round 4 and UFC 2009: Undisputed.

But which game will simulate its real life counterpart the best? According to GamePro's preview -- which you can read in this month's magazine -- UFC 2009 is already head and shoulders above past UFC games. So what about EA Sports' next boxing title, can it top Fight Night Round 3 which has been the pinnacle of simulation boxing since its release?

In my "first look" post I talked about the underlying x-factor in Fight Night Rround 4's gameplay, the improved physics engine, and how it has allowed developers to attain a realism never before seen in a fighting game.

In previous boxing games including FNR3, gamers were restricted to four punching zones ? left/right high, left/right low ? but FNR4 shatters this outdated mechanic and introduces something entirely revolutionary. Now punches will fly in more directions than ever before, glancing off their opponents and tangling with one another in realistic fashion. Both the puncher?s arm and opponent?s impacted body part will react according to the speed, power and direction of the punch. -- GamePro Sports

Ladies and gentlemen, welcome to the future of simulation fighting.