Crytek Unveils Crysis 3 Multiplayer At Gamescom 2012

20.08.2012
Electronic Arts used the annual Gamescom convention in Germany to reveal the multiplayer experience for Crysis 3. Developer Crytek, which is based just an hour train ride from Cologne, was on hand to explain how the Hunter mode changes multiplayer up. Rasmus Hoejengarrd. director of creative development at Crytek, talks about whats in store for PC gamers in this exclusive interview.

Game On: Whats it like as a developer knowing PC gamers can crank up the levers on high and experience Crysis 3 as you intended it to be played?

Rasmus Hoejengarrd: Were definitely pushing the PC as a defining platform for visual benchmark and we want to go above and beyond anything weve done visually before. Were pushing the visual quality very, very high and were setting the bar very, very high, without losing respect for the other platforms. It looks really stunning on PC already and we still have a lot of time to go. The Canyon level was early alpha code but we were at a point where it really shows the promise the visuals on PC will have, especially with the diversity we have in the environments. This whole concept of seven wonders really pushed seven particular looks. That means that we can really utilize dynamic lighting technologically, depending on what kind of environment it is we are pushing. With some situations the level of detail is important, others its the scope thats important, and others its about the amount of objects in the scene thats important. It all differs depending on what kind of environment youre playing in.

What were your goals heading into Crysis 3 multiplayer?

RH: We wanted to better the experience from what we had in Crysis 2. We want to always improve on what we do, and we listen to a lot of feedback from communities and the feedback internally at Crytek. With the Hunter mode, we wanted to create something that resonates well with what the campaign is about. Were pushing the sensation of being a hunter inside this urban rainforest of New York City. We needed a multiplayer mode that reflected that, and thats what hunter mode is. You play as either the prey or the hunter, and get to play as both if you manage to be one of the cells that doesnt make it.

Can you explain exactly what Hunter mode is all about?